The star ladder
Every crime adds wanted stars, up to 5. Stars fade about every 6 min: faster with no police nearby, and frozen while a cop is within about 50 blocks. Lying low genuinely works, just slowly.
| Stars | Police can | The numbers |
|---|---|---|
| 1★ | Ticket you | Fine $1,500 |
| 2★ | Ticket you | Fine $5,500 |
| 3★ | Ticket you | Fine $9,500 |
| 4★ | Arrest you | Officer earns $25,000 · jail 5 min · bail $7,500 |
| 5★ | Arrest you | Officer earns $35,000 · jail 7 min · bail $12,500 |
Tickets must be paid within 120 seconds or your stars jump. Ways out of jail →
Everybody glows
Every player glows in the world, so a chase is always readable. Police glow blue, civilians white, and wanted players shift from yellow to gold to red to dark red as their stars climb.
- Police
- Civilian
- Wanted: yellow
- Wanted: gold
- Wanted: red
- Wanted: dark red
Anatomy of a chase
- 1
A crime happens. Crime alerts, with the location, go out to every officer who has
/paswitched on. - 2
Officers close in. They track the suspect with
/gpstrackand call in/backup. - 3
The arrest. The officer gets within about 3 blocks, right-clicks with the Stick, and holds the cuff for 3 s (4 s at 5★) without being hit or drifting out of range.
- 4
The suspect has options. Bribe, run, fight, or be freed later by a friend. Arrests at 4★ and 5★ pay the officer and count toward rank.
The evasion bounty
The city balances itself
The server watches police versus criminal numbers. If the police are outnumbered, robbery payouts shrink and every officer gets a bonus. If the cops dominate, payouts rise and criminals get a bonus. The underdog always has an edge, and balance messages are broadcast now and then.
Police ranks
- 1Cadet
- 2Officer
- 3Officer II
- 4Senior Officer
- 5Corporal
- 6Sergeant
- 7Lieutenant
- 8Captain
- 9Deputy Chief
- 10Chief
Daily pay grows with rank, from $500 as a Cadet to $15,000 as Chief. Rank comes from arrests and tickets (/policerank).
The rules of the badge
- Cops can't fish, can't do holdups and can't buy drugs.
- The illegal-kill fine: killing someone who hasn't attacked you costs $10,000, and grows each time.
- Paid
/patrolroutes pay $5,000 on arrival. - Confiscating a drug plant pays $5,000 per plant.
Numbers last verified 25 September 2026. Prices and odds are live settings and can change, so the game is always the source of truth.