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Wanted & Police

Stars, tickets, arrests, chases, and how the city keeps cops and crooks balanced.

The star ladder

Every crime adds wanted stars, up to 5. Stars fade about every 6 min: faster with no police nearby, and frozen while a cop is within about 50 blocks. Lying low genuinely works, just slowly.

The one exception is a /robbery. From the moment you start one until you reach the escape point (or the timer runs out), your stars are locked: no fading, and no bribes. Police can still arrest you.

Wanted levels, fines, rewards and jail
StarsPolice canThe numbers
1★Ticket youFine $1,500
2★Ticket youFine $5,500
3★Ticket youFine $9,500
4★Arrest youOfficer earns $25,000 · jail 5 min · bail $7,500
5★Arrest youOfficer earns $35,000 · jail 7 min · bail $12,500

Tickets must be paid within 120 seconds or your stars jump. Ways out of jail →

Everybody glows

Every player glows in the world, so a chase is always readable. Police glow blue, civilians white, and wanted players shift from yellow to gold to red to dark red as their stars climb.

  • Police
  • Civilian
  • Wanted: yellow
  • Wanted: gold
  • Wanted: red
  • Wanted: dark red

Anatomy of a chase

  1. 1

    A crime happens. Crime alerts, with the location, go out to every officer who has /pa switched on.

  2. 2

    Officers close in. They track the suspect with /gpstrack and call in /backup, on foot, by car or by helicopter.

  3. 3

    The arrest. The officer gets within about 3 blocks, right-clicks with the Stick, and holds the cuff for 3 s (4 s at 5★) without being hit or drifting out of range. If the suspect is in a vehicle, pull it over first (see below).

  4. 4

    The suspect has options. Bribe an officer (not during a robbery), run, fight, or be freed later by a friend. Arrests at 4★ and 5★ pay the officer and count toward rank.

Pulling a car over

A suspect sitting in a vehicle can't be cuffed, so police pull it over first. Right-click the vehicle (or the driver) with the Stick and stay close. Everyone in the vehicle is thrown out, and the cuff has time to finish.

Works onDrivers with 4–5★
HowThe Stick on the vehicle, within 3.5 blocks for 3 s (4 s at 5★)
It breaks ifYou move away, or you get hit, just like a cuff
ThenEveryone is thrown out, and nobody but police can get back in for 8 s
Same driver againCan't be pulled over again for 30 s

If they won't stop, wreck it. A civilian vehicle has 24 HP, so it breaks in 2 hits with an iron sword or 4 arrows. Wrecking a suspect's vehicle costs a cop no stars, and jumping into a vehicle mid-cuff still breaks the arrest. The Stick (ticket, cuff, pull over) and a bow work from inside a police vehicle too.

Read the Vehicles guide →

Police vehicles

Only police can drive them, and they have their own shop: the Police Garage and Police Aviation NPCs. They cost 20% of the civilian price, run 1 to 3 blocks a second faster than their civilian cousins (the Military Jet is the fastest vehicle in the city at 22), and have twice the health. They lock themselves, they can never be stolen, and police can sell them back.

The aircraft are the stars: the Police Helicopter (an Apache, only 2 out at the same time in the whole city, 1 per officer) and the Military Jet (only 1 out at a time, and the only vehicle that shoots: its pilot fires arrows by clicking).

See every police vehicle and price →

The evasion bounty

The city balances itself

The server watches police versus criminal numbers. If the police are outnumbered, robbery payouts shrink and every officer gets a bonus. If the cops dominate, payouts rise and criminals get a bonus. The underdog always has an edge, and balance messages are broadcast now and then.

Police ranks

  1. 1Cadet
  2. 2Officer
  3. 3Officer II
  4. 4Senior Officer
  5. 5Corporal
  6. 6Sergeant
  7. 7Lieutenant
  8. 8Captain
  9. 9Deputy Chief
  10. 10Chief

Daily pay grows with rank, from $500 as a Cadet to $15,000 as Chief. Rank comes from arrests and tickets (/policerank).

Changing class, or making an illegal kill, sends you straight back to Cadet. Your lifetime stats stay, you just earn rank from zero again.

The rules of the badge

  • Cops can't fish, can't do holdups and can't buy drugs.
  • The illegal-kill fine: killing someone who hasn't attacked you costs $10,000, and grows each time.
  • Paid /patrol routes pay $5,000 on arrival.
  • Confiscating a drug plant pays $5,000 per plant.
  • In every player's house, police can use doors, trapdoors, gates, buttons, levers and pressure plates, but never chests, and they can't build. How housing works.

Read the Police Officer class guide →

Numbers last verified 16 October 2026. Prices and odds are live settings and can change, so the game is always the source of truth.