The star ladder
Every crime adds wanted stars, up to 5. Stars fade about every 6 min: faster with no police nearby, and frozen while a cop is within about 50 blocks. Lying low genuinely works, just slowly.
The one exception is a /robbery. From the moment you start one until you reach the escape point (or the timer runs out), your stars are locked: no fading, and no bribes. Police can still arrest you.
| Stars | Police can | The numbers |
|---|---|---|
| 1★ | Ticket you | Fine $1,500 |
| 2★ | Ticket you | Fine $5,500 |
| 3★ | Ticket you | Fine $9,500 |
| 4★ | Arrest you | Officer earns $25,000 · jail 5 min · bail $7,500 |
| 5★ | Arrest you | Officer earns $35,000 · jail 7 min · bail $12,500 |
Tickets must be paid within 120 seconds or your stars jump. Ways out of jail →
Everybody glows
Every player glows in the world, so a chase is always readable. Police glow blue, civilians white, and wanted players shift from yellow to gold to red to dark red as their stars climb.
- Police
- Civilian
- Wanted: yellow
- Wanted: gold
- Wanted: red
- Wanted: dark red
Anatomy of a chase
- 1
A crime happens. Crime alerts, with the location, go out to every officer who has
/paswitched on. - 2
Officers close in. They track the suspect with
/gpstrackand call in/backup, on foot, by car or by helicopter. - 3
The arrest. The officer gets within about 3 blocks, right-clicks with the Stick, and holds the cuff for 3 s (4 s at 5★) without being hit or drifting out of range. If the suspect is in a vehicle, pull it over first (see below).
- 4
The suspect has options. Bribe an officer (not during a robbery), run, fight, or be freed later by a friend. Arrests at 4★ and 5★ pay the officer and count toward rank.
Pulling a car over
A suspect sitting in a vehicle can't be cuffed, so police pull it over first. Right-click the vehicle (or the driver) with the Stick and stay close. Everyone in the vehicle is thrown out, and the cuff has time to finish.
| Works on | Drivers with 4–5★ |
| How | The Stick on the vehicle, within 3.5 blocks for 3 s (4 s at 5★) |
| It breaks if | You move away, or you get hit, just like a cuff |
| Then | Everyone is thrown out, and nobody but police can get back in for 8 s |
| Same driver again | Can't be pulled over again for 30 s |
If they won't stop, wreck it. A civilian vehicle has 24 HP, so it breaks in 2 hits with an iron sword or 4 arrows. Wrecking a suspect's vehicle costs a cop no stars, and jumping into a vehicle mid-cuff still breaks the arrest. The Stick (ticket, cuff, pull over) and a bow work from inside a police vehicle too.
Police vehicles
Only police can drive them, and they have their own shop: the Police Garage and Police Aviation NPCs. They cost 20% of the civilian price, run 1 to 3 blocks a second faster than their civilian cousins (the Military Jet is the fastest vehicle in the city at 22), and have twice the health. They lock themselves, they can never be stolen, and police can sell them back.
The aircraft are the stars: the Police Helicopter (an Apache, only 2 out at the same time in the whole city, 1 per officer) and the Military Jet (only 1 out at a time, and the only vehicle that shoots: its pilot fires arrows by clicking).
The evasion bounty
The city balances itself
The server watches police versus criminal numbers. If the police are outnumbered, robbery payouts shrink and every officer gets a bonus. If the cops dominate, payouts rise and criminals get a bonus. The underdog always has an edge, and balance messages are broadcast now and then.
Police ranks
- 1Cadet
- 2Officer
- 3Officer II
- 4Senior Officer
- 5Corporal
- 6Sergeant
- 7Lieutenant
- 8Captain
- 9Deputy Chief
- 10Chief
Daily pay grows with rank, from $500 as a Cadet to $15,000 as Chief. Rank comes from arrests and tickets (/policerank).
Changing class, or making an illegal kill, sends you straight back to Cadet. Your lifetime stats stay, you just earn rank from zero again.
The rules of the badge
- Cops can't fish, can't do holdups and can't buy drugs.
- The illegal-kill fine: killing someone who hasn't attacked you costs $10,000, and grows each time.
- Paid
/patrolroutes pay $5,000 on arrival. - Confiscating a drug plant pays $5,000 per plant.
- In every player's house, police can use doors, trapdoors, gates, buttons, levers and pressure plates, but never chests, and they can't build. How housing works.
Numbers last verified 16 October 2026. Prices and odds are live settings and can change, so the game is always the source of truth.