Pickpocketing
/rob [player] steals a cut of someone's cash, never their bank. There's a 1 min cooldown. A success adds 2★, a failure 1★. You can't rob somebody who is sitting in a vehicle.
| Pickpocket class | Everyone else | |
|---|---|---|
| Chance to succeed | 80% | 50% |
| Takes | 25% of their cash | 10% of their cash (max $500,000) |
Bank jobs
- 1
Type
/robberyand stand still in the zone for 30 s (just 10 s with a Crowbar). Moving cancels it. - 2
Run to the escape point. You have about 7 min to make it.
- 3
Type
/collectto claim the loot.
A bank job gives you at least 4★, with a 30 min personal cooldown.
What a robbery pays
Every location has its own minimum payout and a fixed maximum, and the reward grows with the number of players online. A quiet server pays less, and a full city pays everything. Payouts also move with the city's faction balance.
| Normal robberies | Up to $500,000 |
| Bank robberies | Up to $1,500,000 |
| The maximum is paid at | 50 players online |
Store holdups
At set holdup spots (stand within 5 blocks), /holdup pays $2,000 every 3 s, up to $40,000. It's a 4★ crime, and you have to stand perfectly still. Move and the holdup ends, though you keep what you've already grabbed. There's a 10 min cooldown.
Police can't do holdups, and payouts scale with the city's faction balance.
Lockpicking
A Lockpick ($30,000 at the General Store NPC) lets you try a door or chest in someone else's house or rented room. You have a 40% chance, there's a 1 min cooldown, and the pick is used up on every try.
A success adds 1★, and it alerts the owner, the room's renter and every cop. Lockpicking is loud. Bring a friend.
Police can walk through doors without a lockpick, but they can't pick chests.
House robbery
/houserob: stand at the centre of an owned house (within 3 blocks) and stay perfectly still for 30 s. You have a 50% chance to grab a cut of its cash vault. Moving cancels it, and the owner has to be online. The owner and the police are alerted, it adds 4★, and there's a 15 min cooldown.
Kidnapping
Kidnappers grab the nearest player, collect $15,000 at once and set a ransom. Read the Kidnapper guide for the full playbook, including how victims escape.
Stealing vehicles
Taking over a vehicle that isn't yours is a crime: it adds 1★ (Grand Theft Auto), once each time it changes hands. Anyone can take an unlocked one. Only a Car Jacker can try a locked one, with a 60% chance. Destroying someone else's vehicle adds 2★.
Stars at a glance
| Crime | Stars |
|---|---|
| Robbing a player (fail / success) | +1 / +2★ |
| Bank job | at least 4★ |
| Store holdup | 4★ |
| House robbery | +4★ |
| Kidnapping | 3★ |
| Infecting someone | 1★ |
| Fishing without a permit | +1★ |
| Planting drug seeds | +1★ |
| Lockpicking (on success) | +1★ |
| Taking over a vehicle that isn't yours | +1★ |
| Destroying someone else's vehicle | +2★ |
| Breaking into a locked vehicle (fail / success) | +1 / +1★ |
| Buying weapons or weed from the server stores | +1★ |
| Buying weapons from a Weapons Dealer | +1★ |
Repeating the same crime within about 2 min doesn't keep stacking stars. A vehicle gives its star once each time it changes hands.
Numbers last verified 16 October 2026. Prices and odds are live settings and can change, so the game is always the source of truth.