- Risk
- You earn from
- /rob, bank jobs and holdups
- Signature move
- Lift a wallet, vanish
How you earn
/rob [player]steals a cut of someone's cash, never their bank. As a Pickpocket you succeed 80% of the time and take 25%. Everyone else manages 50% and 10% (max $500,000). Cooldown: 1 min.- Bank jobs (
/robbery). Stand still in the zone for 30 s (10 s with a Crowbar), run to the escape point within about 7 min, then/collect. It's worth at least 4★, with a 30 min personal cooldown, and your stars are locked until you finish. - Bank jobs pay more when the city is full. Rewards grow with the number of players online: up to $500,000 for a normal robbery and $1,500,000 for a bank, with the maximum paid at 50 players.
- Store holdups (
/holdup). $2,000 every 3 s up to $40,000. You have to stand perfectly still. - Other classes can pull these jobs too. Pickpockets are just the best at
/rob.
What can go wrong
- Stars. A successful
/robadds 2★ and a failed one adds 1★. Repeating the same crime within about 2 min doesn't keep stacking stars. - Not from a vehicle. You can't
/robsomebody who is sitting in a vehicle. - Locked stars. From the moment a
/robberystarts until you reach the escape point, your stars can't fade and you can't bribe your way out. Police can still arrest you. - Cash only. Your bank can't be robbed, but the cash in your pocket can. Bank your loot.
- Getting caught. A ticket at 1–3★, an arrest at 4–5★. Ways out:
/escape(30%, one try per sentence),/bribea nearby officer before it gets that far (not during a robbery), or a friend with/breakout.
Pro tips
- Bank your loot the moment you score.
- Rob when the police are far away. Their glow is blue, so you can see them coming.
- A Crowbar cuts a bank job from 30 s to 10 s. Worth every dollar of its $50,000.
- Bank jobs pay more when the city is full, so heist at peak hours. Watch your cooldowns.
- Keep some bribe money handy for afterwards. You can't bribe mid-heist.
- Don't do the same crime back-to-back.